Solution For Expensive Art & Design Course

Solution For Expensive Art & Design Course

Solution For Expensive Art & Design Course

Competition

Competition

Competition

Personal Work

Personal Work

Personal Work

Role : UI / UX Designer

Role : UI / UX Designer

Role : UI / UX Designer

2023

2023

Meet The Team

Meet The Team

We are participating in a national competition where students must innovate ideas that can solve a problem. Our team consists of 3 who will work in their respective fields.

We are participating in a national competition where students must innovate ideas that can solve a problem. Our team consists of 3 who will work in their respective fields.

We are participating in a national competition where students must innovate ideas that can solve a problem. Our team consists of 3 who will work in their respective fields.

Hendy Oktavian

Hendy Oktavian

Hendy Oktavian

UX Designer

UX Designer

UX Designer

Javier Ramadhan

Javier Ramadhan

Javier Ramadhan

UI/UX Designer

UI/UX Designer

UI/UX Designer

Ahmad Dziban

Ahmad Dziban

Ahmad Dziban

UX Researcher

UX Researcher

UX Researcher

1.Intorduction (Emphatize)

1.Intorduction (Emphatize)

Image

Image

National Competition PKM (Pekan Kreativitas Mahasiswa )

National Competition PKM (Pekan Kreativitas Mahasiswa )

Background

This e-learning application is one form of technological development that helps the world of education. Its existence makes it easy for teachers and students to still be able to carry out the learning process even though they are anywhere and anytime. And in this case, it prioritises art and design , where art is a form of self-expression of creative and imaginative ideas or ideas that the creator has.

This e-learning application is one form of technological development that helps the world of education. Its existence makes it easy for teachers and students to still be able to carry out the learning process even though they are anywhere and anytime. And in this case, it prioritises art and design , where art is a form of self-expression of creative and imaginative ideas or ideas that the creator has.

Expensive Art Course

Expensive Art Course

Image

Image

Expensive Drawing Course Make It Not Inclusive

Expensive Drawing Course Make It Not Inclusive

Digitalitation Education

Digitalitation Education

Image

Image

Most Of The Course Is Offline While We Can Digitalize The Course

Most Of The Course Is Offline While We Can Digitalize The Course

Community

Community

Image

Image

Lack of Learning Draw Community for Entry Preparation

Lack of Learning Draw Community for Entry Preparation

Collecting Data

Collecting Data

Based on the data and facts circulating around, drawing courses for university entrance preparation are very expensive and many people do not have access to learning at affordable prices or free. Therefore we are committed to creating video learning features and communities for free where students can learn drawing there.

Based on the data and facts circulating around, drawing courses for university entrance preparation are very expensive and many people do not have access to learning at affordable prices or free. Therefore we are committed to creating video learning features and communities for free where students can learn drawing there.

Design Thinking Method

Design Thinking Method

Empahtize

Empahtize

Define

Define

Ideate

Ideate

Prototype

Prototype

Testing

Testing

The Design Thinking Process

The Design Thinking Process

We use the Design Thinking method to ensure that every process can be done well and the problems faced can be resolved with this method as well as with additional usability testing.

We use the Design Thinking method to ensure that every process can be done well and the problems faced can be resolved with this method as well as with additional usability testing.

1.Intorduction (Emphatize)

Image

National Competition PKM (Pekan Kreativitas Mahasiswa )

Background

This e-learning application is one form of technological development that helps the world of education. Its existence makes it easy for teachers and students to still be able to carry out the learning process even though they are anywhere and anytime. And in this case, it prioritises art and design , where art is a form of self-expression of creative and imaginative ideas or ideas that the creator has.

Expensive Art Course

Image

Expensive Drawing Course Make It Not Inclusive

Digitalitation Education

Image

Most Of The Course Is Offline While We Can Digitalize The Course

Community

Image

Lack of Learning Draw Community for Entry Preparation

Collecting Data

Based on the data and facts circulating around, drawing courses for university entrance preparation are very expensive and many people do not have access to learning at affordable prices or free. Therefore we are committed to creating video learning features and communities for free where students can learn drawing there.

Design Thinking Method

Empahtize

Define

Ideate

Prototype

Testing

The Design Thinking Process

We use the Design Thinking method to ensure that every process can be done well and the problems faced can be resolved with this method as well as with additional usability testing.

2.Ideation And Making Guideline (Define & Ideate)

Image

National Competition PKM (Pekan Kreativitas Mahasiswa )

Making The Flow

We started to create a good user flow so that the application is easy to use, for pages we have many pages such as homepage, video, settings, avatars and much more.

Research

Image

Research And Making Structure Website

Wireframing

Image

Creating Wireframe For Visualive

Guideline

UPPER/LOWERCASE : TITAN ONE

UPPER/LOWERCASE : TITAN ONE

Image

Making Guideline Colour And Typography

Wireframe And Guideline

After we determine the user flow, features and methods, we start the wireframe design and also create a guideline for colours, typography and colours so that the design looks consistent.

Image

High Fidelity

The Result

And after a long process we finally completed High Fidelity with many screens and features, so next we can test this application through the Usability Testing method.

2.Ideation And Making Guideline (Define & Ideate)

Image

National Competition PKM (Pekan Kreativitas Mahasiswa )

Making The Flow

We started to create a good user flow so that the application is easy to use, for pages we have many pages such as homepage, video, settings, avatars and much more.

Research

Image

Research And Making Structure Website

Wireframing

Image

Creating Wireframe For Visualive

Guideline

UPPER/LOWERCASE : TITAN ONE

UPPER/LOWERCASE : TITAN ONE

Image

Making Guideline Colour And Typography

Wireframe And Guideline

After we determine the user flow, features and methods, we start the wireframe design and also create a guideline for colours, typography and colours so that the design looks consistent.

Image

High Fidelity

The Result

And after a long process we finally completed High Fidelity with many screens and features, so next we can test this application through the Usability Testing method.

2.Ideation And Making Guideline (Define & Ideate)

Image

National Competition PKM (Pekan Kreativitas Mahasiswa )

Making The Flow

We started to create a good user flow so that the application is easy to use, for pages we have many pages such as homepage, video, settings, avatars and much more.

Research

Image

Research And Making Structure Website

Wireframing

Image

Creating Wireframe For Visualive

Guideline

UPPER/LOWERCASE : TITAN ONE

UPPER/LOWERCASE : TITAN ONE

Image

Making Guideline Colour And Typography

Wireframe And Guideline

After we determine the user flow, features and methods, we start the wireframe design and also create a guideline for colours, typography and colours so that the design looks consistent.

Image

High Fidelity

The Result

And after a long process we finally completed High Fidelity with many screens and features, so next we can test this application through the Usability Testing method.

3.The Feature ( Prototype )

3.The Feature ( Prototype )

Image

Image

Prototype Of Visualive Application

Prototype Of Visualive Application

Determine The Features

Determine The Features

So in this application we have 3 main features There Are video learning, community. And Gamification And This Is Expected To Solve From Problems

So in this application we have 3 main features There Are video learning, community. And Gamification And This Is Expected To Solve From Problems

Online Learning

Online Learning

Image

Image

Watch And Earn Rewards To Trade In Avatars

Watch And Earn Rewards To Trade In Avatars

Gamification

Gamification

Image

Image

Exchange your Coins To Unlock Unique Avatars

Exchange your Coins To Unlock Unique Avatars

Community Support

Community Support

Image

Image

Community Page If You Need Some Question

Community Page If You Need Some Question

Making A Solution Based On Problem

Video Learning: With this feature, everyone can access drawing lessons at a low cost

Community: With the community we can interact with each other to share knowledge and tips and tricks, and of course there will also be mentors who can help you.

Gamification: Every time you finish watching a video, you will get a gift and can be redeemed by an avatar and you can customise your avatar freely.

Video Learning: With this feature, everyone can access drawing lessons at a low cost

Community: With the community we can interact with each other to share knowledge and tips and tricks, and of course there will also be mentors who can help you.

Gamification: Every time you finish watching a video, you will get a gift and can be redeemed by an avatar and you can customise your avatar freely.

3.The Feature ( Prototype )

Image

Prototype Of Visualive Application

Determine The Features

So in this application we have 3 main features There Are video learning, community. And Gamification And This Is Expected To Solve From Problems

Online Learning

Image

Watch And Earn Rewards To Trade In Avatars

Gamification

Image

Exchange your Coins To Unlock Unique Avatars

Community Support

Image

Community Page If You Need Some Question

Making A Solution Based On Problem

Video Learning: With this feature, everyone can access drawing lessons at a low cost

Community: With the community we can interact with each other to share knowledge and tips and tricks, and of course there will also be mentors who can help you.

Gamification: Every time you finish watching a video, you will get a gift and can be redeemed by an avatar and you can customise your avatar freely.

4.Iteration Process ( Testing )

4.Iteration Process ( Testing )

1

1

Users are tasked to watch one beginner architecture video and then navigate to the next video to earn rewards.

2

2

After getting the reward, the user is asked to redeem the reward by purchasing an avatar on the account page.

Task List For User

Task List For User

1

1

all test subjects successfully performed the task smoothly and could be understood easily

2

2

Many Test Subjects Provided Feedback and Some Suggestions for Better Application Development

Test Conclusion

Test Conclusion

Image

Image

List Of Task And Usability Testing

List Of Task And Usability Testing

Usability Testing

In the testing stage, we try to test our design to several users to test the navigation, readability, and effectiveness of our design to users. The method used in this testing is to prototype the application in Figma on Android.

In the testing stage, we try to test our design to several users to test the navigation, readability, and effectiveness of our design to users. The method used in this testing is to prototype the application in Figma on Android.

Fix On Navbar

Fix On Navbar

Image

Image

Fixing The Navbar On Community Page

Fixing The Navbar On Community Page

Changing Sign

Changing Sign

Image

Image

Changing The Colour Of The Level

Changing The Colour Of The Level

Imporoving The Flow

Imporoving The Flow

Image

Image

Fixing The Flow To Increase Effeciency

Fixing The Flow To Increase Effeciency

Conclusion

Conclusion

After going through the research, design, prototyping and usability testing process, we have several points where this can be used as a great potential in business and also the importance of testing our products on potential users so that we can provide the best experience when the product is released.

After going through the research, design, prototyping and usability testing process, we have several points where this can be used as a great potential in business and also the importance of testing our products on potential users so that we can provide the best experience when the product is released.

4.Iteration Process ( Testing )

1

Users are tasked to watch one beginner architecture video and then navigate to the next video to earn rewards.

2

After getting the reward, the user is asked to redeem the reward by purchasing an avatar on the account page.

Task List For User

1

all test subjects successfully performed the task smoothly and could be understood easily

2

Many Test Subjects Provided Feedback and Some Suggestions for Better Application Development

Test Conclusion

Image

List Of Task And Usability Testing

Usability Testing

In the testing stage, we try to test our design to several users to test the navigation, readability, and effectiveness of our design to users. The method used in this testing is to prototype the application in Figma on Android.

Fix On Navbar

Image

Fixing The Navbar On Community Page

Changing Sign

Image

Changing The Colour Of The Level

Imporoving The Flow

Image

Fixing The Flow To Increase Effeciency

Conclusion

After going through the research, design, prototyping and usability testing process, we have several points where this can be used as a great potential in business and also the importance of testing our products on potential users so that we can provide the best experience when the product is released.

You Can Also Watch This App Introduction

You Can Also Watch This App Introduction

You Can Also Watch This App Introduction

Reflection On This Project

Reflection On This Project

Reflection On This Project

Collaborating

Collaborating

Collaborating

Learning to co-operate between teams to solve a problem into a solution

Learning to co-operate between teams to solve a problem into a solution

Learning to co-operate between teams to solve a problem into a solution

Better Design

Better Design

Better Design

If given more time, I would like to improve the flow of the app and add some features and make the design better.

If given more time, I would like to improve the flow of the app and add some features and make the design better.

If given more time, I would like to improve the flow of the app and add some features and make the design better.

Importance Of Usabilty Testing

Importance Of Usabilty Testing

Importance Of Usabilty Testing

I learnt the importance of usability testing to make sure our design works or not, and also learnt to accept feedback from people around us to make the product better.

I learnt the importance of usability testing to make sure our design works or not, and also learnt to accept feedback from people around us to make the product better.

I learnt the importance of usability testing to make sure our design works or not, and also learnt to accept feedback from people around us to make the product better.

Check Other Study Case

Check Other Study Case

Check Other Study Case

Fiverr

2024

Landing Page

Freelance Work

Helping Small Business Through Landing Page

Fiverr

2024

Landing Page

Freelance Work

Helping Small Business Through Landing Page

Fiverr

2024

Landing Page

Freelance Work

Helping Small Business Through Landing Page

Let’s Collaborate Together You Can Contact Me Below This

Let’s Collaborate Together You Can Contact Me Below This

Let’s Collaborate Together You Can Contact Me Below This

You Can Contact Me In LinkedIn, I Quite Active

You Can Also Email Me Through Gmail

You Can Also DM Me On My Instagram

You Can Also Message Me Thorugh Fiverr

@Javier Ramadhan 2024

@Javier Ramadhan 2024

@Javier Ramadhan 2024

Bandung , Indonesia

Bandung , Indonesia